![]() There were also a bunch of interactive elements to the game, which made playing through levels more than just finding keycards and opening doors. ![]() Duke had full movement possibilities and could do more than just look back and forth- he could also tilt up and down to mow down bad guys, and had an impressive arsenal to do it with. Of course, Duke 3D was the third title in the series, so developer Apogee had something to work with already, but it was refreshing nonetheless.Īpogee also added a ton of innovation. Duke changed that with a main character that had a definite way of looking at the world. I remember very well innumerable ‘clones’ (as they were called at the time) of Doom and they all basically tried to put new coats of paint on that game, with little in the way of story, or voice-work, or anything else. For starters, they infused some much needed personality into the first-person shooter. What 3D Realms and Apogee really did with Duke was two-fold. This game is one of the pillars of the genre and really pushed things in an era when most FPS’ were just trying to keep up with Doom and mimic the style and substance of iD Software’s landmark game. If you haven’t played Duke Nukem and you’re an FPS fan, well, you need to play it. ![]() The Duke comes to Sony’s portable (and the PS3 via cross buy) in a direct translation of the Megaton Edition.
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